Needed: 3-6 players (no GM), 2d6, deck of cards, pencils, paper, tokens.
Heroes: Write [adjective] [noun] [preposition] [adjective] [noun] character description. Divide +3 among Holiness, Melee, Stealth, and Wizardry stats. +2 maximum, -1 minimum.
Example: Fearless Dwarf with Sacred Axe. Holiness +1, Melee +2, Stealth +0, Wizardry +0.
Equipment? What makes sense. Don’t overthink it.
Order of Play: Deal 1 card each. Ace high; two low; ties go to older player. Distribute six tokens in order of play. Play goes to the left.
Main Conflict: In order, describe one element of conflict’s Who? What? Where? When? Why? (5W).
Scene: Deal 12 cards. In order, play a card. Describe scene’s 5W.
Ace: Major challenge. Victory Points (VP) equals Hero Number (H#) + 1.
Face: Medium challenge. VP = H#.
Number: Minor challenge. VP = H# - 1.
Actions: In order, narrate action. Roll 2d6 + stat. Use token? Add +1. Narrate result. 10+, success (+2 VP). 7-9, success (+1 VP). 6-, failure (-1 VP).
Scene Success: +1 token to next player.
Scene Failure: Heroes take -1 to one stat. Narrate why.
Hero Death: All stats equal -1. Narrate how.
Last Card: Final encounter. Survivors get +1 stat, +1 token, or additional description. Maximum stat +3.
Inspired by Dungeon World and Fate Accelerated Edition.