This supplement : - is meant for ‘A Red & Pleasant Land’. - uses a pack of cards (including jokers). - generates random encounters and scenes. - offers challenges PCs don’t have to fight through. Shuffle the deck. Draw two cards. Agent works for = Suit of first card. Agent’s intentions toward PCs = Suit of second card. ? = Heart Queen / Wishes for aid. ? = Red King / Wishes for trade. ? = Pale King / Wishes to harm. ? = Colorless Queen / Wishes to charm. Combine these cards (or more) to create a challenge. 1-10 an immediate challenge for the PCs: 1. PCs identities mistaken, ordered around, given quests... 2. Tea Party! PCs are now guests. 3. PCs may pass if they solve a riddle or recite a poem. 4. Croquet! Winner gets special map or item. 5. A secret date, interrupted! 6. Pursuing human children! (Fresh blood!) 7. Public execution! 8. Live Chess! 9. Agents found dead! PCs promptly accused. 10. Dangerous Rook on a quest! Head Cards = major agents, important NPCs. Jacks: Pages, Knights, Thieves, Brigands. Queens: Female Nobles (probably Vampires) Kings: Male Nobles (probably Vampires) Joker, roll 1D6: 1. Jabberwocky. 2. Vampire Hunter. 3. Caterpillar. 4. Rabbit / Hare. 5. Stranger from another setting! 6. Group of 1D6 Alices.
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As I understand it, A Red and Pleasant Land is a good system for random encounters, and this captures a sense of dark whimsy that I think fits the game well. - Stephanie Bryant