Open any book. Take any sentence. Go letter by letter to build the cellar. You descend the rickety ladder into the cellar. a) A room opens to the north. b) The floor opens, dropping you to the room below. c) An open hatch exposes ladders leading down. d) A dark passage to the west. e) Clay flooring, solid underfoot. f) Traps. Traps everywhere. g) The remains of a fire. h) Skeletons lurking in the shadows. i) Your footsteps echo. j) Do not stop here, death awaits. k) Gems the size of your fist. Very cursed. l) A swarm of rats! m) A vast chamber. n) Sparkling lights flickering in your vision. o) A treasure is hidden here. p) The floor is littered with bones. q) A glowing spear on a pedestal. r) A slope leading south. s) A corridor to the east t) Amphorae, stacked against the walls. u) An armoured beast guards the area. v) Spirits of the damned nibble at your soul. w) A false wall masks a safe place to hide. x) A summoning circle. y) A massive serpent bursts forth! z) Oh gods! The horror! Flee! A pressure plate reveals the late Baron’s vintage wine collection.
Author did not add any comments.
The Lost Cellar provides a nifty way of creating a random path to Baron Niln’s store of wine. By cross-referencing a random sentence with you table of landmarks, it produces a thematically consistent and reasonably variable cellar that could be the entirety of an adventure all on its own. - Marshall Miller