CONCEPT: Psychic raptor twins ITEM ASPECT: The Goggles of Insight and of Hindsight Yes, they're raptors in goggles. And they're the "feathery, size of a chicken" sort of raptor. The Philosoraptors aren’t to be trifled with, though. As scheming NPC advisors to a powerful enemy, the twins are playing their own long game and liable to fill any power vacuum the PCs might create by defeating their mistress. +2 Careful +3 Clever +0 Flashy +1 Forceful +1 Quick +2 Sneaky - THE WALLS HAVE EARS. Once per session, at the cost of a Fate point, we can automatically discover the results of a secret meeting. - IF YOU KNOW WHAT WE MEAN. We get +2 when Cleverly creating advantages based on someone else's secret(s). - WE CAN KILL YOU WITH OUR BRAINS. We can Cleverly attack an opponent’s mind (and thus can’t be Unarmed). When this attack would give us a boost, we can instead learn one of our target’s aspects and put a free invoke on it. - TAG TEAM. At the end of our turn, we can spend a Fate point to immediately get another turn. We can only do this once per round (max two turns per round).?
First spotted in a Masters of Umdaar/ARRPG crossover campaign, the twins started as an experiment in fractal design and quickly took over the plot. I hope they throw as many cool twists into your campaign as they did into ours!