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Tower Fall • 2016 rpg

Craig Duffy • www.lunarshadow.net

The Wizard has been vanquished but can you escape before the Tower Falls?

A game for 3-4, each requires 3d6, 1d8, 1d10 and 1d12.
Together: Name characters equal to the number of players - 1. Describe them.
Roll 1d12, highest narrates the first scene.

Narrator: Describe the current floor. Let the characters explore, as they do describe challenges equal to the number of characters. In order assign difficulties of 3, 2 or 1.

Next player clockwise: Pick a character for the turn, attempt to overcome a challenge.

To overcome a challenge:
Create or add to your dice tower by stacking a number of dice equal to the difficulty. The tower must be only 1 die wide.
If you run out of dice steal them from another tower.
If you collapse a tower remove dice from your pool (and the game) equal to the difficulty. Try again.
If a player runs out of dice their current character dies.
Once the challenge is overcome play moves round clockwise. At the end of the round the surviving characters escape to the next floor. Narration moves around 1 player, play continues for a set number of levels or until all but one character has Fallen.

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