Needed: Poker deck. Draw cards covered. Preparation: The oldest player picks up an object (lamp, book, uncle...): “Something's wrong with [this].” Round 1: A) Each player... Confirms, Denies or Acts. Confirm: describe something else that's wrong about [this]; +1 card. Deny there's anything wrong: nothing wrong happens in your (B). Act (e.g. “I burn it”) to slow down the Wrong. Draw and reveal a card, read the result; +2 cards. Card results: 2-9: You're Safe. J/Q: You're Damaged (from next Turn, read J/Q as “Gone”). K/A: You're Wrong (subtly transformed, mad...). B) Each non-Denying Player draws a card, reveals it. If he doesn't like it, he reveals one of his until he accept his fate. Discarded cards make up the Wrong Deck. Round 2: Repeat 1, plus... A) Each Wrong Player denies a Safe Player a card/his immunity; writes a Truth about the Wrong B) Each WP forces an SP to draw from the Wrong Deck, describing how the Wrong disturbs him without fully revealing itself. Deck Finished (WPs?SPs)/Last SP: WPs discuss Truths privately, then tell SPs the Wrong's true nature and narrate their deaths accordingly. Deck Finished (SPs>WPs): SPs narrate their escape.
Thanks to Altan, Caterina & Marco for reading this game and helping me make it better. I hope they stay Safe while I keep it Wrong.