Players renovate a condemned apartment/mansion for profit. Rule system is Gumshoe. Character generation Players choose character gender/appearance/background freely. Each player gets 16 skill points to allocate. Skills: Steam engineering Carpentry Plumbing Painting Improvised weapon Scuffling Throw Health Characters start in a room with Exit and 1 door. When a character enters a door, GM rolls d6. 0 - 1: No new doors. 2 - 5: 1 new door 6 + : 2 new doors First 5 rooms +1 modifier. 6th - 10th room: no modifier. 10th +: -1 modifier. Characters assess room automatically. GM rolls d6 for room damage. 1: none automatic 2: panelling (carpentry) 3: water pipes (plumbing) 4: wallpaper (painting) 5: steam pipes (steam engineering) 6: multiple (reroll twice) Repairing: Contested roll, duration 1d6 hours if successful. Encounters: When character(s) enter a new room, GM rolls d6. =/>1: Encounter. Modifiers: +1 per character in room. -1 per 5 rooms already entered. -2 if single character. Monsters: GM rolls d6. 1-2: rats: 1HP, -2 attack 3-4: Rabid cat: 2HP, -1 attack 5: Monstrous silverfish swarm: 10HP, attack +1. 6: Undead crazy cat lady: 15HP, attack: throw -1 (1 rabid cat per turn). All rooms/encounters cleared within 48 hours: victory.
I was inspired by renovating my apartment when participating in this contest. The idea was to have players renovating rambling, Gothic, Mordheim-ish mansions for resale value rather than just exploring a dungeon crawl. The balancing is horrible, but I feel that realistically simulates the stress of fixing up an old house with limited manpower and on a deadline.