Players take turns narrating a hero's quest, in [number of players plus two] chapters. Give each player 3d6. Create a pool of Hubris tokens. Roll to determine who narrates each chapter. Each player chooses an archetype to play. Fortune Teller: Once per chapter, trade a die with another player, after rolling. Oracle: Once per chapter, reroll one of your dice. Psychic: Once per game, take one token when you would take two. Soothsayer: Once per game, reuse a previous result instead of rolling. Witch: Once per chapter, require another player to reroll a die. If your result was 8 or lower, take two tokens from the pool. If it was 13 or higher, you may return one token to the pool. The winner may narrate or pass; if you narrated the previous chapter, you must pass. The narrator takes a token and describes the chapter's events. Roleplay the crucial moments with others if you like, but don't let things drag on. Set a timer for three minutes; take a token if you go over time. Repeat for each chapter. The player with the fewest tokens at the end may narrate the epilogue.
Author did not add any comments.