As group, pick setting: (Fantasy, etc.) In turn, decide: Location (Mines) Villains (Kobolds) Ally (Wizard) Quirks (No magic) Average Difficulty (1 Easy - 10 Impossible) WIN! Condition (Eat Cake!) Blind pick who the party’s traitor is, don’t reveal. Characters: Might, Magic, Mind: Distribute 10 points. (Max 5, Min 1) Pick 3 TAGS. Ex: Smart, Wise (Mind), Fireballs! (Magic) Life = Might x2, Mana = Mind x2. If Magic > 4, choose 1 magic school (Summoning, Elements, etc.) Roll a die, result = your FATE. Describe your PC to others. Mechanics: Your trait > difficulty or enemy trait = SUCCESS ALL applicable TAGs add +1 Not enough? Spend X Mana points for +X, or roll a D10: < Trait = SUCCESS > Trait = FAIL Roll = FATE? Critical Mess (Narrator decides) Deal damage = to Might or Magic value (TAGS apply) Gear you find gives 1 TAG. Healing not allowed. D10 for initiative, highest first. Storytelling In turn, players draw a room and narrate it (NPCs, gear, etc) in 2 minutes. Once solved, next player becomes narrator. Narrator PC played by group. A WIN! situation may only be introduced after (players x3) turns. Traitor wins if all die or sabotages WIN! Group wins if they WIN! If WIN! PCs gain +1 TAG.
Based on FaSt: Fantastical Storytelling by Daniel de Filippis