LIFEBOAT
Thanks: Hitchcock
4+ players (1 Enemy Submariner)
We escaped our sinking civilian ship. Our Navy retaliated - destroyed the submarine.
Now we float, lost…
We saved an enemy. They’ll navigate this lifeboat - if we trust them.
Otherwise we’ll just drift.
CHARACTER-PROMPTS
Keep character details to yourself, at least at first.
13 card deck. Just hearts. 1 each except Submariner.
2-6 Working Class
7*-10 Middle
J-A(11-14) Upper
*You speak the enemy's language. Will you translate?
Introduce characters when pulled aboard, one-by-one.
Submariner: You're (secretly?) submarine commander and fluent in your enemy’s language.
CONFLICT
Highest wins. Reshuffle/redeal used cards.
Challenge someone's action/assertion.
They back down or demand to show cards.
Anyone can add their card to help.
Highest card breaks ties.
If no-one stops you, you do it.
If there’s a vote, use cards.
Eventually we'll vote for Outcome:
**After first Outcome Vote, discard 2 from deck+roll D20.
Repeat every 10min.
If deck runs out, vote one person off each time.**
a)Drift(20=Success)
b)Submariner navigates(15-20=Success)
Success=We’re found!
SUBMARINER:Did you navigate us to your territory? Arrest any of them.
Otherwise, we vote whether Submariner’s arrested on arrival, even if they helped.
Based on the film by Alfred Hitchcock