LIFEBOAT Thanks: Hitchcock 4+ players (1 Enemy Submariner) We escaped our sinking civilian ship. Our Navy retaliated - destroyed the submarine. Now we float, lost… We saved an enemy. They’ll navigate this lifeboat - if we trust them. Otherwise we’ll just drift. CHARACTER-PROMPTS Keep character details to yourself, at least at first. 13 card deck. Just hearts. 1 each except Submariner. 2-6 Working Class 7*-10 Middle J-A(11-14) Upper *You speak the enemy's language. Will you translate? Introduce characters when pulled aboard, one-by-one. Submariner: You're (secretly?) submarine commander and fluent in your enemy’s language. CONFLICT Highest wins. Reshuffle/redeal used cards. Challenge someone's action/assertion. They back down or demand to show cards. Anyone can add their card to help. Highest card breaks ties. If no-one stops you, you do it. If there’s a vote, use cards. Eventually we'll vote for Outcome: **After first Outcome Vote, discard 2 from deck+roll D20. Repeat every 10min. If deck runs out, vote one person off each time.** a)Drift(20=Success) b)Submariner navigates(15-20=Success) Success=We’re found! SUBMARINER:Did you navigate us to your territory? Arrest any of them. Otherwise, we vote whether Submariner’s arrested on arrival, even if they helped.
Based on the film by Alfred Hitchcock