Alycia has a nightmare
Players: someone is the Mazemaster; The others are Alycia. Help her escape!
Need: cards (1 to 5 in 4 suits), counter, dice
Mazemaster:
Secretly create a mystery involving one ally, one enemy, and one object.
Shuffle the cards and build a 4*5 grid, face-down.
Place Alycia’s counter on a card.
Game turn:
One player moves Alycia on a adjacent card. Flip over the card she leaves and the card she lands on.
Mazemaster, describe a situation. Don't reveal right away whether an encounter is good or bad. Be smart!
If in doubt about the result of an action, roll a dice. Even: successfull / Odd: missed
Player and guardian discuss how to conclude the situation.
End game: when the mystery is solved.
Cards (Ally - Enemy - Object)
? ? ? ?
1 rabbit (A) tennis racket (O) gnome (A) bear (A)
2 dragon (E) mushroom (E) key (O) teacher (E)
3 insect (E) twins (A) watchmaker (E) teacup (O)
4 mirror (A) troll (A) policeman (A) wolf (A)
5 flower (O) King/Queen (E) wizard (E) cat (E)
Game by Pak Cormier for 200 Word RPG Challenge [2016] Thanks to Ivy, Eric, Thomas