This larp takes place over dinner and requires 1d6. A monarch is dining with some of their advisors and discussing the pros and cons of a possible war. While Ordering: Decide roles and define your kingdom. Go around the table three times adding facts about your kingdom (positive and negative) or about the war. Roles: Monarch: Listen. Make sure everyone talks. Stop fights. Ask leading questions. Start equally for and against the war. Advisors: Convince the monarch. But first, decide your interests and stance. Roll 1d6 for primary interest: 1 = Innovation 2 = Arts 3 = Reputation 4 = Safety 5 = Resources 6 = Trade Roll 1d6 for war stance: Odd = Pro-war Even = Anti-war If everyone or all but one rolls the same stance, reroll. During dinner: Advisors argue for their stance using their interest as justification. The monarch listens, moderates, and asks questions. -Build the world as you talk. Use “yes, and”, but disagree over interpretations and meaning -Name citizens and groups within the kingdom. Advisors, take sides. -Ask leading questions. Demand details. Be specific. While paying: The monarch summarizes what they have heard and decides whether or not to wage or join a war.
I was sitting at dinner with friends and realized that the setting would be perfect for a discussion-based larp. The idea grew until I wanted to write it down and find friends willing to play, but I also wanted to ensure everyone had a role and that no one was placed outside of the game by having too much information. Randomization and player buy-in not only helped fixed that problem, but made me notice how few words I really needed to convey the core idea.