You are all in a meeting Define the problem the meeting is trying to solve Define your role in the meeting Define what you have to lose by someone else winning the meeting Use this to inspire your roleplay Draw 5 cards each Whoever is the most vulnerable starts “speaking” There is no turn order To takeover “speaking” you must play a card Roleplay the action Ace - Rude interruption Two - Wasn’t listening Three - External phone call Four - Sketch on a notepad Five - Problem with technology Six - Tea and biscuits Seven - Reference international standard Eight - Minutes of previous meeting Nine - Return to a previously discarded solution Ten - Mention the opinion of a person not in attendance Jack - Refer to project plan Queen - Contest known fact King - Express concern about limited available time A card trumps only the card one higher than it. Exception - Kings trump Aces Draw a card when you are trumped Ties are resolved by talking over each other The game end when no more cards can be played The game may not end beforehand You are free to leave the meeting Leaving the meeting means you have lost The winner is the last person “talking”
Vulnerable? Yes, the game starts by you all thinking about how vulnerable you are. If that makes you feel uncomfortable, then you are suitably prepared for the meeting.
If you do not like tea, you may instead have coffee. There are always biscuits.