You are all in a meeting
Define the problem the meeting is trying to solve
Define your role in the meeting
Define what you have to lose by someone else winning the meeting
Use this to inspire your roleplay
Draw 5 cards each
Whoever is the most vulnerable starts “speaking”
There is no turn order
To takeover “speaking” you must play a card
Roleplay the action
Ace - Rude interruption
Two - Wasn’t listening
Three - External phone call
Four - Sketch on a notepad
Five - Problem with technology
Six - Tea and biscuits
Seven - Reference international standard
Eight - Minutes of previous meeting
Nine - Return to a previously discarded solution
Ten - Mention the opinion of a person not in attendance
Jack - Refer to project plan
Queen - Contest known fact
King - Express concern about limited available time
A card trumps only the card one higher than it.
Exception - Kings trump Aces
Draw a card when you are trumped
Ties are resolved by talking over each other
The game end when no more cards can be played
The game may not end beforehand
You are free to leave the meeting
Leaving the meeting means you have lost
The winner is the last person “talking”
Vulnerable? Yes, the game starts by you all thinking about how vulnerable you are. If that makes you feel uncomfortable, then you are suitably prepared for the meeting.
If you do not like tea, you may instead have coffee. There are always biscuits.