Existential Wizards: Philosophers, poets, junkies seeing the pearlescent pus of being. You looked behind the muddied veil of reality: no true forms, no hidden rainbows... only hungry Void. You weren’t the first. You won’t be the last. You haven’t killed yourself, that’s a start. Now, go fix the trouble you made. Characters have 2 important pieces: NUMBNESS protects from Void. BEAUTY pushes the Void away. [Roll 1d6 twice for starting Numbness and Beauty.] [Hitting 0 or 10 = death.] Otherwise, characters are just folk. The Enemy: Void destroys reality in widening gyres. First pets, then people go missing. Streets fade. Eventually whole cities cease. A neighborhood dissolves in a year, a city in a decade. Fight the Emptiness with Art, create or abnegate. [All works against Void are a gambit. Each character wagers an amount of Beauty.] [Players roll 1d6 + Wagers . The GM rolls 1d10. Highest wins.] [If the players roll higher, each adds the amount of their wager to their Beauty. Void in the area goes down a step.] [If the Void wins, players subtract the wager amount from their Numbness. Void increases.] [If nothing is wagered for a battle, Numbness goes up by 1, Beauty down by 1]
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