Existential Wizards:
Philosophers, poets, junkies seeing the pearlescent pus of being.
You looked behind the muddied veil of reality: no true forms, no hidden rainbows... only hungry Void.
You weren’t the first. You won’t be the last. You haven’t killed yourself, that’s a start.
Now, go fix the trouble you made.
Characters have 2 important pieces:
NUMBNESS protects from Void. BEAUTY pushes the Void away.
[Roll 1d6 twice for starting Numbness and Beauty.]
[Hitting 0 or 10 = death.]
Otherwise, characters are just folk.
The Enemy:
Void destroys reality in widening gyres.
First pets, then people go missing. Streets fade. Eventually whole cities cease.
A neighborhood dissolves in a year, a city in a decade.
Fight the Emptiness with Art, create or abnegate.
[All works against Void are a gambit. Each character wagers an amount of Beauty.]
[Players roll 1d6 + Wagers . The GM rolls 1d10. Highest wins.]
[If the players roll higher, each adds the amount of their wager to their Beauty. Void in the area goes down a step.]
[If the Void wins, players subtract the wager amount from their Numbness. Void increases.]
[If nothing is wagered for a battle, Numbness goes up by 1, Beauty down by 1]
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