All of one tribe, lost. You walk, looking for home. You are bound to the Laws: - We can never go back. - Spirits must be left to slumber. - Do not harm those of the tribe. Before you begin: Choose a role: Chief, Fool, Hunter, Shaman. Each have 3 mana, and one child. Chief, describe an obstacle to overcome. Fool, describe a weakness within the tribe. Hunter, describe an outside threat to the tribe. Shaman, describe a danger at the heels of the tribe. Playing the game: To take a risk, describe what you do. Mark 1 Ageing to succeed. Mark 1 Ageing to avoid consequences. When you have marked 10 Ageing, you die. Now you are your child; mana restored, they too have a child. Describe a new trouble. When all of one generation die, trade roles. Spend 1 mana: As Chief, force the tribe to follow you. As Fool, to break a law. As Hunter, to provide what is needed. As Shaman, to ward against or bring death. On meeting spirits, they will take mana in return for a wish granted. Beware spirits. Beware the past. This is known: After 5 generations, you will be home.
Human migration. It has always happened, is happening. We think of ourselves as a stationary species, but this has never been the case. In “Aueo” you are going home, where home is a future thing, an idea held onto by the lost. I don’t know where you’re going, or where you were from, but I hope you get there alright.