"But who prays for the Villain?"
- Any # Players
- 1 Deck of Cards
1. Choose a Villain, everyone else is a Fate. Villain creatively describes identity.
2. Fates are dealt first card, representing their Encounter.
3. Fates reveal Encounters and describe creatively (see table).
4. Fates are dealt second card face-up, representing Strength (Strength = card's value).
5. Villain is dealt 3 cards and faces the first Fate (clockwise).
6. Villain chooses and reveals 1 Method Card, 1 Strength Card, discards the third.
7. Villain wins if their chosen Strength card >= Fate's strength.
8. Villain gives creative description of victory or defeat.
9. Repeat steps 5-8 for every Fate.
10. Roles Rotate Clockwise.
- Villain wins ties.
- If Villain Method and Strength match suits, add Method card's value to Strength.
- Be as creative and descriptive as you can! You set your own limits.
Fates' Encounters: (First Card)
2 - Goblin Pack
3 - Angry Mob
4 - Beasts (Non-magical animals)
5 - Town Guards
6 - Cleric
7 - Thief
8 - Ranger
9 - Knight
10 - Wizard
Jack (11) - Wildcard (Any being imaginable)
Queen (12) - Queen
King (13) - King
Ace (14) - Army
Villain Methods: (First Card, Suit Only)
Spades - Weaponry
Diamonds - Magic
Clubs - Minions
Hearts - Silver-tongue (Lies or Sweet-talk)
Huge thank you to my girlfriend Emily and nerdy mentor Laffan!