HomeSearch
JudgesReadersPrizes
Winners & Finalists
20151617182019
Downloads & Prints

The Villain's Gambit • 2019 rpg

Adil Arif • no link

"But who prays for the Villain?"

- Any # Players
- 1 Deck of Cards

1. Choose a Villain, everyone else is a Fate. Villain creatively describes identity.
2. Fates are dealt first card, representing their Encounter.
3. Fates reveal Encounters and describe creatively (see table).
4. Fates are dealt second card face-up, representing Strength (Strength = card's value).

5. Villain is dealt 3 cards and faces the first Fate (clockwise).
6. Villain chooses and reveals 1 Method Card, 1 Strength Card, discards the third.
7. Villain wins if their chosen Strength card >= Fate's strength.
8. Villain gives creative description of victory or defeat.
9. Repeat steps 5-8 for every Fate.
10. Roles Rotate Clockwise.

- Villain wins ties.
- If Villain Method and Strength match suits, add Method card's value to Strength.

- Be as creative and descriptive as you can! You set your own limits.

Fates' Encounters: (First Card)
  2 - Goblin Pack
  3 - Angry Mob
  4 - Beasts (Non-magical animals)
  5 - Town Guards
  6 - Cleric
  7 - Thief
  8 - Ranger
  9 - Knight
  10 - Wizard
  Jack (11) - Wildcard (Any being imaginable)
  Queen (12) - Queen
  King (13) - King
  Ace (14) - Army

Villain Methods: (First Card, Suit Only)
  Spades - Weaponry
  Diamonds - Magic
  Clubs - Minions
  Hearts - Silver-tongue (Lies or Sweet-talk)

Author Comments

Huge thank you to my girlfriend Emily and nerdy mentor Laffan!


Discuss this Entry