You are homunculi, tiny human facsimiles possessed by dead spirits. You carry out evil deeds of dark magic for your master. You have some faint memories of being human.
Shuffle a pack of cards and draw five each. These represent your memories.
Oldest player starts.
Turn sequence:
- Reveal the top card of the deck. This is the task.
- Going clockwise players reveal a memory, in suit if possible.
All memories in suit: highest performs the task.
Non-suit memories: lowest non-suit performs the task.
- Resolution:
Memory higher than task: A good memory, reinforced (place task under memory). While reinforced it cannot be lost.
Memory equal or lower: A bad memory, discard it.
Memory not in suit: A bad memory, discard it and choose:
- Discard a reinforcement or another memory
or
- Give a reinforced memory to another homunculus (explain why it was theirs all along)
- Describe the task and the memories.
- Put discards in pile for reshuffle.
- Active player draws another task to start the next turn.
Game ends when either:
One homunculus reinforces all remaining memories: they break free and escape from the master.
One homunculus loses all their memories: they become a mindless servant of evil, destroying the others.
Author did not add any comments.