You're a pantheon of capricious, bored gods who amuse yourselves by meddling in one mortal's day.
Each player-god is able to manipulate the world remotely, but mortals retain their autonomy.
Roll for each player's god-type: god of... (d6)
1 - Justice
2 - Love
3 - War
4 - Trickery
5 - Vengeance
6 - Snakes
Each player starts with 3 god points (gp).
Name the target NPC mortal, e.g. Chad. Play through a mundane event in Chad's life, e.g. morning routine, going on a date, doing photocopying.
The GM narrates this event action by action. A player can spend 1gp to INTERCEDE and become active player. They narrate how they HELP or HINDER Chad at that moment, in keeping with their god-type. Active player then regains 1gp and rolls d6; other players can spend 1gp to modify this intercession by +1 or -1, explaining how they assist/impede the active god.
4+: Chad succeeds
<4: Chad fails
Then the GM resumes narration until a player intercedes again.
If Chad gets 5 successes his event ends favourably. If he gets 5 failures he non-fatally fails.
Players aim to manipulate Chad's life to get a conclusion that aligns with their god-type.
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