To make your super, you gotta give:
-a secret identity (the man/woman/attack helicopter behind the mask)
-Some powers (being God, literally or otherwise, doesn't count)
-Something to power you up in your hour of need. That's your spinach
-Something to be your kryptonite (spinach on opposite day)
Power level (starts at 3)
Gameplay:
When it's time to use your powers, roll [power level] d6s and assign any three to the following statements:
[ ] I did the thing
[ ] Nobody got hurt
[ ] Nothing got broken
1-3s bad (player describes how) but pay 1 experience, 4-6s good.
Got spinach? Get a reroll!
Got? kryptonite? DM rerolls for you.
Spinach and keeping cancel each other out in their mutual emnity.
Now if everything goes wrong, you lose a power level. Got none? you're done.
Spending that sweet XP after session:
1 XP- Change your superhero name... and maybe your custome while you're at it
2 XP- Find a new spinach.
3 XP- up that power level.
4 XP- Find a new kryptonite.
10 XP- actually retire. Peace out!
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