You are elemental spirits, subservient to a Dungeon Core (DC). DCs use and consume Mana exclusively gathered from the environment and adventurers inside their Territory.
Players control traps and monsters, and the GM controls invaders.
Together, design a labyrinthian Dungeon with treasure, monsters, and traps to attract and kill adventurers! Keep expanding to attract stronger adventurers, but be careful - too challenging or too stingy, and they may stop coming!
Mana gains:
Event Gain
Ambient 1/hour
Adventurer present 3/hour/Adventurer
Adventurer dies 60 + 1/5 stat points
Sample Mana costs:
Item Cost
Build 5×5 space 2
1GP-worth of treasure 0.5
Trap 1 per stat point (choose only 1 stat)
Monster 0.25 per stat point
Increase Territory radius 1/foot
Change w/Adventurers in Territory x10
Adventurer/Monster stats:
Brawn*
Cunning*
Agility* (defends against Agility)
Mana* (magical attacks)
Physical Resistance (defends against Brawn)
Magical Resistance (defends against Mana)
Health^
* also a Trap stat.
^ Health = 6 + Brawn
Newbie Adventures have 3, 3, 2, 2, 1, 1 to distribute among their stats.
Stats depict the number of d6 you roll. Damage = Attacker's Dice minus Defender's.
Items add directly to stats (shortsword = +1 Brawn).
Traps reset automatically. Monsters must be re-summoned.
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