HomeSearch
JudgesReadersPrizes
Winners & Finalists
20151617182019
Downloads & Prints

We. Are. GNOMES!!! • 2019 rpg

André Nault • no link

Your endless ingenuity and creative prowess threaten the Emperor. Rounded up and imprisoned, your people work away your days in forced labour. In 4 days, you escape together.

Build the prison, roll 2d6, each result eliminates a feature: 1-Magical Locks, 2-Underwater, 3-Underground, 4-Beasts, 5-Unblinking Guards, 6-Turrets.

Each day, Build or Aid towards a component for The Contraption. Each component foils a prison feature. To Build, Roll 2d6. DC 5+ succeeds. If successful, roll an additional d6 to conceal your work. If die share a value with either of the Build die cast, you conceal the ruse, and the component is built. If doubles are rolled you are discovered: increase Build DC +1, you may only Build until the escape. To Aid another, you may reroll any one die cast by a player who builds. Only one player may Aid per Build.
Each day sees the total for a success increase by 1. If a component seems outlandish (and it should), Increase Build DC +1, roll 2d6 to conceal. Dumb guards won't see it coming.

On the 5th day, you make your escape, describe how The Contraption undermines the prison features.

Author Comments

Thanks everyone for taking the time to read all these wonderful entries!


Discuss this Entry