One player is the General Manager (GM), and the rest are minimum-wage workers.
Workers have a NAME, a USELESS COLLEGE MAJOR, and a d6 pool (starts at 1d6).
The Manager has a NAME and can fire anyone on the spot.
Before you begin play, describe the following about the store:
> Name
> What it sells
> A dreaded loyal customer
Player goals:
> Keep your job.
> Make sure all workplace positions are filled.
Player actions:
> When your job is infuriating, roll your pool.
> Roll no sixes: You bottle it up. Add 1d6 to your pool.
> Roll a six: You flip out at work!
> When you take a secret break, remove 1d6 from your pool, and
put it in the middle. During subsequent breaks, workers place
their break die on top, forming a tower of laziness.
> If the tower collapses on your break, the manager catches you
and flips out at work!
> When the day is over, go home, sleep for five hours, and start
again the next morning.
Manager goals:
> Run the game. Switch roles between manager, customers, and
everyone else.
> Keep the workplace running.
Manager actions:
> Introduce an infuriating customer
> Break something in the store
> Fire a worker
A quick guide to ruining friendships and creating a toxic work-environment: nudge the table.