A domino based two-player cooperative RPG about searching for meaning during a crisis.
Tools:
>Set of dominoes placed face-down with doubles removed.
Players:
>A Character facing a specific crisis
>The Quest
The Character draws and blindly places one domino (two at the start) at the end of the line. The Quest describes the scene/transition. The Character describes the action of the scene; how they respond and how the scene resolves. Both should involve their partner, asking them for details.
Narrative Cues:
The first side of a domino is the Impact, the second the Path.
Compare the new impact to the previous Path.
Impact =< Path: Scene is pessimistic
.----------.---------. .----------.---------.
| () () | () | | | () |
| () () | () | | () | |
| () () | () | | | () |
'-----------'---------' '-----------'---------'
or
.----------.---------. .----------.---------.
| () () | () | | () | () |
| () () | () | | () | |
| () () | () | | () | () |
'-----------'---------' '-----------'---------'
Impact > Path: Scene is optimistic
.----------.---------. .----------.---------.
| () () | () | | () () | () |
| () () | () | | | |
| () () | () | | () () | () |
'-----------'---------' '-----------'---------'
The difference between the new Impact and Path describes the severity/impact of the scene
The new Path provides narrative direction:
One: Isolation, confidence, hope
Two: Betrayal, companionship, choice
Three: Linearity, travel, transition
Four: Stagnation, balance, revolution
Five: Entrapment, focus, discovery
Six: Crowding, abundance, unity
When either the Impact or Path are blank the Character has to declare an epiphany they have had regarding their crisis. If the Character cannot the Quest adds a complication to the original crisis.
When the crisis resolves play ends.
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