GUILDMASTER (GM) sets TASKS for GANG of GUTTER-RATS (other players):
-Give gang + gutter-rats cool name.
-Move through FREEPORT, overcome challenges described by GM
CHALLENGES- overcome by 5-6 on d6:
-3 STATS, 1d6 each: HARDNESS, HASTINESS, HANDINESS.
-Roll 1 / 6 on 1d6 increases stat -> 2d6 next time (choose highest)
-Double 1 / double 6 on 2d6 increases stat -> 3d6 next time etc.
-Rolls modified +/- by SITUATION: CHANGE IT!
-Combat: contested stat roll (eg. HARDNESS vs. HANDINESS), loser KO.
COMPLETE TASKS +1 gang REPUTATION! (start 0)
TASK:
~WHAT?~
-Burgle
-Rob/steal (what/who/where?)
-Burn
-Bash
-Kidnap
-Kill
~WHO?~
(if applicable)
-Noble
-Priest
-Merchant
-Courtier
-Sorcerer
-Thief
~WHERE~
(1d6 +reputation xy)
SLUMS1-3 DOCKS4-6 ARTISANS7-12 NOBLES13-20 CITADEL21+
1 Ratguild* -> Wharf -> Guildhall -> CANAL** -> Barbican
2 SEWER** | Warehouse | CANAL** | Church | Battlements
3 Market ^ CANAL** ^ Jewellers ^ Theatre ^ Menagerie
4 Tavern | Ship | Temple | Park | Chapel
5 Shrine ^ FIGHTPIT ^ Market ^ Palaces ^ Court
6 Plague-pit | Inn | Blacksmith | Bath-house | Concubine
7+ ...NEXT!->^ ...NEXT!->^ ...NEXT!->^ ...NEXT!->^ SENESCHAL
*Home
**Shift-> / <-
-Task SPOILS (silver) = 1d6 x reputation x 10.
~Use ^table navigate Freeport: roll 1d6, move down column, describe challenge (which stat?)
~Complete challenge, move again!
~Get spoils to RATGUILD, keep 10% + gain 1 REPUTATION!
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