The world ends in 3 days.
Provide 18 tokens, each represents 4 hours.
The goal is "survive." You start with clothes.
[Sleep]: 2 tokens
[Travel]: 1 token
[Explore]: 1 token
[Conflict]: roll 3d6, >=6 succeeds. If you don't sleep, remove die every 24 hours.
Improvise.
Examples:
Steal car, [Travel] now half token.
Find crowbar, add 1d6 for applicable [Conflict].
Stimulants, delay need for [Sleep].
You may only [Travel] between connected areas.
countryside - auto lot - mansion
| | |
suburban - grocery - rich neighborhood
| | |
shoreline - START - downtown - skyscrapers - subway
| | |
woods - rural - hardware store
|
army base - bunker
|
air field
[Explore] Results:
Shoreline - Broken boats litter this area.
Countryside - Several abandoned farms.
Suburban - Occupied ranch style houses. Inhabitants are scared.
Woods - There is an occupied cabin. Owners have guns.
Auto Lot - Abandoned.
Grocery - Mostly sacked.
Downtown - Apartment style homes. Some occupied.
Rural - Large, occupied homes. Many people holed up.
Army Base - Occupied by soldiers. No trespassing. Large fence surrounding, patrols.
Air Field - Airplanes here, would need to steal keys.
Mansion - Abandoned. Priceless artwork, heirlooms.
Rich Neighborhood - Abandoned. Stockpiles of trade goods.
Skyscrapers - Abandoned.
Hardware Store - Partially sacked. Many tools left.
Bunker - 2 soldiers guard. No civilian entry.
Subway - People taking refuge here. They won't survive.
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