You are cobblers from a grand fantasy city trying to one-up each other about how the boots you made were more vital to a deadly quest than the last.
The boots you made were:
Trait: D6 boots of Trait: D6
1 Invisible Dancing
2 Dragon Skin Standing still
3 Stone Noisiness
4 Enmagicked Love
5 Floral Music
6 Hairy Telepathy
The hero wearing boots:
D6 + D6
1 Star Horse
2 Fire Tiger
3 Jittery Kitten
4 Thunder Duck
5 Tiny Goose
6 Frenzied Mantis
Each player takes a turn in telling a 6 minute (maximum) story about the climactic moment of a quest in which the boots they made were vital the success of the hero in that scene. The player telling the story is the active player.
A coin or token is awarded every time the active player describes a moment where a Trait of the boots was vital to the success of [insert hero] in the scene described. Coins are awarded by the listening cobblers. Coins are not given if a specific use of a Trait has been described already.
A story being told should make sense, and not be contradictory or repetitive.
A debt is here owed to The Extraordinary Adventures of Baron Munchausen, Once Upon a Time, and all other, similar, story telling games.