A game for 3 players. This life falls behind you. Together, you march away. ---- Describe the world: Each player flips 2 coins, picking a word per the result. Heads describes the world. Tails describes the fall. Don't tell anyone your word. Write it down. Then show your words and discuss how they fit together. ---- Set out a deck of cards. Each suit represents aspects of life as you flee. When you play a card, pick either aspect. spades - respect/power hearts - bonds/tools diamonds - wealth/justice clubs - home/security Number represents amount of people responsible for the aspect. Face cards are important individuals. ---- Describe your character: Draw 3 cards. 2 aspects are abundant, 1 is deficient. Keep your cards. You can play them later, swapping for others. But always 2 abundant, 1 deficient. ---- In play: Start clockwise from the youngest. Draw a hand of 7 cards. Play 2 cards and set a scene, 1 is gaining an aspect, 1 is forfeit. Roleplay a scene of 5 minutes. Another character may play up to 1 card per scene, entering it to give or take an aspect. If you end with 1 card, play your scene of forfeiture. This world ends afterwards. ----
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