You are all bound to The Car. Pick one each. Chained: You are tied to The Car. Why must you not be trusted? Faithful: The Car has holy purpose. Why do the Pursuers covet it? Fearful: You need The Car to escape the Horde. What are they? Glorious: The Car will bolster your legend. Why is the Wasteland a worthy challenge? When you act to survive roll 1d6. On a 6 you succeed. On a 3-5 you succeed but your bond is hurt or a threat advances. On a 1-2 a threat advances or you break your bond and succeed anyway. If your bond is hurt 5 times it is broken, ending your part in the story. Threats: Horde, Wasteland, Pursuers Each Threat has a position; Distant, Closing, or Impending that advances as you try to escape. If an Impending Threat advances it hurts The Car and reverts to Closing. If The Car is hurt 5 times the story ends. If there are 5 success The Car escapes, for now, reducing all Threats to Distant. If you escape 3 times The Car reaches The City and the end of the story. Which Threat is Closing right now?
I’d like to thanks the Babble On discord ran by @DungeonCommandr. You lot have been fantastic help working on this and my other ttrpg projects! Thanks!