The Law
The person at the table in charge of running the adventure and making final decisions about game play is The Law.
The Four Abilities
When you create a character, you have 7 points to divide among these four Abilities.
Physical: strength and health.
Mental: intelligence and logic.
Spirit: willpower and charisma.
Resources: equipment and contacts.
Play Order
Everyone rolls a six-sided die. Highest goes first; ties are rerolled.
Every character may take one Action on their turn. To resolve an Action:
- Select an applicable Ability
- Roll a number of six-sided dice equal to the Ability score
- Determine the total number of fives or sixes rolled and see below
Total 5s or 6s rolled Result
0 Fail
1 Plot Twist (situation has changed*)
2 Success with Complication*
3 or more Success
* To be determined by The Law.
Conflict
A successful attack reduces one of the target's applicable Abilities by one. When an Ability reaches 0, the character is removed from play and considered recuperating until the following in-game day, when their Abilities return to normal.
Advancement
Characters completing a session gain 1 point they may add to any Ability.
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