The Law The person at the table in charge of running the adventure and making final decisions about game play is The Law. The Four Abilities When you create a character, you have 7 points to divide among these four Abilities. Physical: strength and health. Mental: intelligence and logic. Spirit: willpower and charisma. Resources: equipment and contacts. Play Order Everyone rolls a six-sided die. Highest goes first; ties are rerolled. Every character may take one Action on their turn. To resolve an Action: - Select an applicable Ability - Roll a number of six-sided dice equal to the Ability score - Determine the total number of fives or sixes rolled and see below Total 5s or 6s rolled Result 0 Fail 1 Plot Twist (situation has changed*) 2 Success with Complication* 3 or more Success * To be determined by The Law. Conflict A successful attack reduces one of the target's applicable Abilities by one. When an Ability reaches 0, the character is removed from play and considered recuperating until the following in-game day, when their Abilities return to normal. Advancement Characters completing a session gain 1 point they may add to any Ability.
Author did not add any comments.