Cast (4+): * CRONUS. Tyrant, patriarch, infanticidal. * RHEA. Mother, protector. * Others: Children, one destined to rule. 52-card deck: * Cronus' hand: Three cards per child. * Children's hand: Starts empty. * Rhea: Take four cards per child including two jokers, shuffle, distribute evenly to children - their personal decks. Keep nothing. Black cards: Divine power. Red cards: Rhea's love (useless to Cronus). Turn Structure: * Nourishment. Children draw once from their personal decks to hand. * Attention. Rhea examines one non-devoured child's hand. * Roleplay. Scheme, plead, love. Children play children's games, hint at jokers, plan when to discard. Rhea coordinates. Cronus overhears, making threats aloud and plans in secret. * Devouring. Cronus may choose a child and discard a black card - they discard an equal/higher red card, or are devoured. * Retaliation. Clockwise from Cronus, choose: discard a joker or pass. *** Red Joker: Mother's Revenge. Devoured children are freed. *** Black Joker: Titanomachy. Each non-devoured child discards a black card; total them. Cronus discards all his black cards. Face cards are 11. Highest total wins. Devoured children cannot roleplay or discard black cards. After Titanomachy/four turns... * Cronus wins Titanomachy/child with Black Joker devoured: Cronus passes judgement. * Cronus loses Titanomachy: survivors pass judgement. * Another result: negotiate settlement.
Many thanks to Emily Savidge, Alberto Muti and Stephen Morffew for their great feedback and for encouraging me to enter. Here’s another 200 word game I wrote! https://michaelduxbury.com/2018/05/28/200-word-rpg-reject-count-to-ten/