In the Old West, ranch families struggle over generations to carve a place into the landscape. Players represent a family. Turns are one generation. Actions are a person's life. Family Stats: Social - action range Strength - power of actions Culture - wealth, engineering Actions: Spawn - place token on spot (costs wealth) Rob - add rival spot's value to your wealth (costs strength) Gather - add own spot production as wealth (costs culture) Conflict - remove token on a spot (costs strength, culture) Build a map of cards: shuffle normal deck then lay square (# players) on a side. Rows are counties, Columns are societal strata, cells are "spots". Draw cards for turn order, then each pick a spot to flip and place a token. These tokens indicate ownership. Actions have to be within (Social) of a token of the same player. Spots: Hearts - grassland (gather, attack) Diamonds - mountains (defend, rob) Clubs - water (gather, attack) Spades - forest (defend, rob) Gameplay: Players take an action each turn. It's stated as a summary of one life in a Spot. If two players conflict, the Family Stats are compared. A tie is broken by everyone voting on which story was best. When the map is exposed the most tokens "wins".
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