All Prisoners wear Restraints that nullify powers. Choose a gang: Syndicate Conquerors Vicious Tension (T) * +T at the start of day. * 5T: Fight. Enmity (E) - Tracked for each Gang * Injure +E * Debilitate +2E * 3E 1-on-1 * 6E 2-on-1 * 9E 1-on-1 to debilitated * 12E 2-on-1 to debilitated Standing (S) * 2-on-1 Help -2S * Parlay -2S for every -E with another gang * Gain +S before Day Start Health (H) - 2 Healthy, 1 Injured, 0 Debilitated * Injured: -1 penalty to Fights, cannot Struggle. * Debilitated: cannot fight. * +H before Day Start. Struggle - Break Restraints. * 100 Struggles: End Game. Fight: 1-on-1 * Roll opposed d3. Loser or Tie: -H. * Both fighters agree, fight Ends. If opponent is debilitated fight ends. * Tension set to zero. Fight: 2-on-1 * Doubleteam auto-wins * Winners: +2E * Loser: -H, -3T, -E 2-on-1 Help * Convert 1-on-1 to 2-on-1 * Convert 2-on-1 to 1-on-1. End Game * Break Restraints, Regain Powers, Escape * Optional: Free Prisoners, Kill Prisoners Escapees have a base 65% to be Caught * Freed >1: +20% * Killed >1: +15% Caught Escapees have a base 25% to be Killed * Freed >1: +25% * Killed >1: +50%
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