~~~~~~\ Sea Urchins/~~~~~~~ * * * * * * * * * Tropical sea breezes. Glorious sun. Glistening water. Playful spray and laughter. Gypsy kids ready for adventure. A small boat sails across clear emerald waters. Feet dangle over the edge. Ancient mysteries deep below. Grandma at the rudder. Dive for wonders. Dive for riches. live to dive. Shuffle a deck of cards. Spread them all out face down. Diving kid: KEEP EYES CLOSED UNTIL RE-SURFACE! Take a deep breath, shout . . . "SPLASH!" Swim your hands. Turn over one card. Next player along: Describe what the kid encounters, noting it on the paper: Hearts = Natural wonder / Sea-life, Spades = Ancient structure / Place. Diamonds = Ancient artifact / Object. Clubs = Threat: Creature / Environment / Rival gang. Card value = Number of details to describe. Aces & Royal cards = Value 5 & 'Special' (Save for "Journey back"). Clubs force diver kid to lose previous Diamond. Diver kids take it in turns. Each diver kid picks 3 cards before they need to surface. Each diver kid dives 3 times before the . . . . . . Journey back "Grandma is wise and tells tales of the ancient-ones." Each player with a 'Special' card take turns to play Grandma and recalls a short tale about their particular wonder. "Ahh! That reminds me of a story..."
Inspired by the Bajau laut sea gypsies. Don’t forget to shout “SPLASH!”