Prep: Each player comes up with a character. You (the GM) complete/modify their stats in the appropriate/requested system until they are balanced. Break these down into a few basic attributes, each with a tier, 0 to 3. Write down only those attributes for the players, but say verbally what they represent. Play: Players take turns acting, and you adjudicate with the appropriate rulebooks. If you get sick of that, instead you and each player notes the relevant attribute and rolls a die. On a maximum roll, increase tier by 1 and roll again, on a 1, subtract and roll again. Highest tier, or highest roll with equal tier, wins. Tier/Point Cost (Optional): 0/0 1/1 2/3 3/6 EXAMPLE: 3.5 D&D Dice: d20s Power Tiers: Mundane, Extraordinary, Godlike, Arbitrary Attributes: Offense - Opposes Defense as an action. If successful, the defender can't act this combat. Defense - Opposes Offense. Social - For talking to people. Opposes Social. Utility - For all other noncombat situations. Example Bonuses/Point Cost: Taunt/4 - As an action, make enemies only attack you this turn. "Actually..."/1 - Once per game, say "Actually..." to get a favorable ruling or +1 tier to a roll.
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