A light-hearted game about young witches inspired by the Girl Scouts. Players take the role of ten year old witches being friends and learning about life and magic for 3+ players, one of which is the Game Master. The GM plays all NPCs and narrates events. Players: Name your Scout with a descriptive adjective. (Goth Scout, Sporty Scout, etc.). Important note: Not all Witch Scouts are girls. Any time you cast a spell, say what you're trying and roll 1d6. You get a +1 if the spell fits your descriptive adjective. Results 1-2 You fail comically, the GM tells you how! 3-5 You succeed! Describe your spell but the GM adds a wacky side effect. 6-7 COMPLETE SUCCESS! Describe your spell. GM Notes -Make failures fun. -Lean in to childishness. -Embarrass the Scouts, never harm them. -Introduce mischievous monsters to complicate things. Outing Ideas 1 Supernatural Bake Sale 2 Spooky Sleepover at a Haunted House 3 Graveyard Campout 4 Familiar Adoption Agency 5 Visit to the Museum of Witchcraft 6 A Fun Time at the Black Lagoon Pool End the game when someone has learned a valuable lesson.
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