You are barbarians! Raid enemy holdings for the glory of your clan. -Characters- Describe your character. The GM uses the description to determine your strengths and weaknesses. Strengths subtract a level of difficulty for checks that involve them, weaknesses add a level. As barbarians, you each start with a bone mace(-1 attack difficulty) and natural toughness(+1 opponent attack difficulty). Additional items may be acquired throughout play. -Difficulty- The GM determines the difficulty of an action. Difficulty ranges from effortless(-3) to arduous(+3). Outside this range automatically succeeds or fails. Average(0) is a d6 roll. For each difficulty-level outside average, roll another d6. Above normal, take the lowest. Below normal, take the highest. Rolls succeed on 4 or higher. -Combat- Each turn you can attack and move up to 30'. Target a body-part at +1 difficulty or select randomly, then roll to hit. 2d6 2.......Head 3-4.....Left-Leg 5.......Left-Arm 6-8.....Torso 9.......Right-Arm 10-11...Right-Leg 12......Head Body-parts become mutilated at 4 injuries. Each injury adds difficulty for that body-part (-5' movement for legs). When the torso or head are mutilated, you are slain. A body-part suffers two injuries on a 6.
I would like to make an expanded version and I’m already well into a sci-fi RPG that makes use of some of these rules. Stay tuned!