Facilitator, 1-3 players, 1d6. You've come here, to this place, to destroy something beautiful. Decide on a tone together. (Epic? Mundane? Petty?) TELL ME four things about this place. (e.g. wretched above the clouds hazy not built to human scale.) TELL ME four things about the beautiful thing. (e.g. ancient observatory stained-glass roof amorphous has a guardian.) Write them down. This is all that they are. I'll ask clarifying questions as we go. TELL ME: Why have you come here, destroyer? What has this beautiful thing done, in your eyes, to deserve destruction? Why are you cruel? Who are you? Write these four things down. This is all that you are. Stretch. Get snacks. I'll play the beautiful thing. You'll play out destroying it. WHEN BEAUTY RESISTS DESTRUCTION, I roll. 1-3: It destroys something in you. Cross an item off your list. Tell me how you're diminished. 4-6: It cannot resist. Cross something off its list. I'll decide how it's diminished, then introduce a complication. If you run out of items, you're enthralled. Tell me how. If it runs out of items, congrats. Tell me: what of you survived intact? Was it worth it?
Thanks to Takuma, and all the other people who didn’t have to take the time to give me feedback, but did. You know who you are. And always, always, Rachel.