You all are Peter (Health 5) You're each a distinct personnality : Wrestler, Cowboy, Troubadour, Ninja, Fisherman, Viking (gear related). +2, +1, -1, -2 in Control, Influence, Exuberant, Discreet 5 Will. Someone steals Light from you ? - Leave Light, gain 1 Will. - Fight. Spend 1 Will. Roll 1d6+Control. Stealer rolls 1d6+Influence. Higher takes Light. Tied ? GM gives Light to another. Want Light ? Spend 1 Will. Under Light, only you control Peter. Moves and speeches. Act while the others are babbling. Outcome is uncertain ? Roll 2d6+Discreet or Exuberant (GM chooses). ** On 6-, you're HIT HARD or left in hazardous position. GM chooses and gives Light to another. ** On 7-9, you succeed. Choose one : - you're HIT. Give Light to somebody. - GM gives Light to somebody. - you're HIT HARD. Keep Light ** On 10+, you succeed. ** On 12+, gain +1 Will HIT ? Lose 1 Will. HIT HARD ? Lose 2 Will. Instead of losing 1 Will, make Peter lose 1 Health. 0 Health ? Peter is out. Given Light ? Gain +1 Will. You're on a super dangerous mission. You're the only one who can save the world / the day / the girl. You can't stand each other. GM chooses who has Light.
Thanks to the “Powered by the Apocalypse” community. This game is a tribute to Cowboy Ninja Viking, a great comic. It also got some Archer vibe. Don’t play it seriously, please.