GAME GENERATOR
Players ask the referee:
1) who are we?
2) what genre is this?
3) when is this happening?
4) where are we?
5) why are we here?
6) how does the resolution mechanic work?
CHARACTER GENERATOR
The referee asks for the player-character's...
1) name,
2) race/nationality,
3) gender,
4) main archetype,
5) supporting archetype,
6) motivation
Example:
Luke Warmwater, human, male, Jedi Knight, starfighter pilot, avenge murdered family.
OPTIONAL GAME GENERATOR: Roll d6x5
WHO?
1. Law enforcers
2. Criminals
3. Bystanders
4. Adventurers
5. Explorers
6. Investigators
WHAT?
1. Fantasy
2. Science Fiction
3. Post Apocalypse
4. Pulp
5. Supers
6. Horror
WHEN?
1. A time of war.
2... of catastrophe.
3... of loss.
4... of hope.
5... of fear.
6... of mystery.
WHERE?
1. Conurbation.
2. Wilderness.
3. Underground.
4. Centre of power.
5. Enemy territory.
6. A wasteland.
WHY?
1. Defeat the monster
2. Voyage and return
3. The quest
4. Revenge
5. Redemption
6. Riches
HOW?
The resolution mechanic will be...
Example:
Referee rolls 2, 4, 5, 6, 5 and decides players are black marketeers, in bomb blasted Berlin, 1946, seeking to make good by solving a series of terrible murders amongst ruins.
This is based on the Business Card rpg I suggested on the Minimalist Games g+ community.