Super Clash Mini is a superhero RPG. Each session plays out one issue of a superhero story. Character Creation: Assign 6 points over Force (strength, endurance), Grace (speed, coordination) and Brain (intellect, perception); max 3, min 1. Choose 2 superpowers (subject to GM approval). Stat Checks: Roll 1d6 per point in matching stat +1d8 if you have matching power. If you have an advantage, +1d8. Dice showing 4+ are successes. Hard tasks need 1 success; extremely hard tasks need 2. For opposed checks both roll; most successes win. Ties go to the active player (attacker, searcher, etc). Combat: Characters take turns in a random order. Each turn, do one thing (move, attack, give advantage). When attacking, roll an opposed check. If attacker wins, defender takes 1 damage. Damage reduces a stat (defender's choice); 0 Force means knocked out. 5 minutes rest removes all damage. Character Advancement: Each issue completed gives 1 XP. Pay XP equal to a stat to increase it by 1; pay XP equal to your number of superpowers to gain another one. NPC's: To create an NPC, just assign their stats (no limits) and powers.
Author did not add any comments.