You are chosen to lead Mothkind to salvation in the Holy Light: find a safe path to the Moon free of tongue, beak and web. Choose Moth type: 1 - GOAT MOTH. Tiny but dignified. +1 MAJESTY, +1 FLUTTERY 2 - BOGONG MOTH. Big and surprising. +1 FLUTTERY, +1 TENACITY 3 - CLOTHES MOTH. Learned and fearless. +1 MYSTERY, +1 TENACITY 4 - ATLAS MOTH. Huge. +1 TENACITY, +1 MAJESTY 5 - DEATH'S-HEAD MOTH. Frightening and loud. +1 MYSTERY, +1 MAJESTY 6 - PEPPERED MOTH. Wise and sneaky. +1 MYSTERY, +1 FLUTTERY Stats are 0 or +1 as above; add +1 to one. Your first obstacle is convincing your mates to let you go. Take turns; tell your story, then roll D6 plus stat: MAJESTY - dealings with moths, friendly insects MYSTERY - non-insect knowledge TENACITY - braving danger head-on FLUTTERY - fleeing or evading Record the result: 1-4 - obstacle persists. Pass obstacle to the next player. 5+ - bypass the obstacle. Create new obstacle for the next player. Keep a running total of all rolls; when it equals or exceeds 10 x the number of players, you all perish before finding the Moon. Describe what legend of your attempt survives for Mothkind.
Will probably write up a longer version of this with a few more suggestions; look for it on my site. Inspiration drawn from the work of Grant Howitt.