Beasts rise from the Darkness to consume humanity's Light. Light defends itself by Illuminating human Hunters, granting them a Gift. Someone is Guide and sets scenes and controls the Beast. Others run Hunters and pursue the Beast. Hunters: Write a phrase describing your humanity, and one describing your Gift. You have 5 Light. If you lose all Light, you go Dark and join the Beast. Guide: Write a phrase describing the form of the Beast. White a phrase describing the Hunger of the Beast - physical, conceptual, or spiritual. When Hunters act and the Beast opposes them, Hunters roll 2d6 and add 1 if their humanity helps, add 2 if their Gift applies. Beast rolls 2d6 and add 1 if its form helps and 2 if its Hunger applies. If Hunters roll higher than the Beast, they succeed and the Beast Loses Darkness. If they fail, they lose Light. Narrate how. The Beast has 4 Darkness +1 per Hunter per scene. If reduced to zero, it is Discovered, Cornered, or Defeated. Set Scenes, ask questions, challenge humanity: Hunters DISCOVER the Beast and its Hunger as it feeds. Hunters PURSUE the Beast, it flees. Hunters CONFRONT the Beast, it fights.
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