Beasts rise from the Darkness to consume humanity's Light. Light defends itself by Illuminating human Hunters, granting them a Gift.
Someone is Guide and sets scenes and controls the Beast.
Others run Hunters and pursue the Beast.
Hunters:
Write a phrase describing your humanity, and one describing your Gift.
You have 5 Light. If you lose all Light, you go Dark and join the Beast.
Guide:
Write a phrase describing the form of the Beast.
White a phrase describing the Hunger of the Beast - physical, conceptual, or spiritual.
When Hunters act and the Beast opposes them, Hunters roll 2d6 and add 1 if their humanity helps, add 2 if their Gift applies. Beast rolls 2d6 and add 1 if its form helps and 2 if its Hunger applies. If Hunters roll higher than the Beast, they succeed and the Beast Loses Darkness. If they fail, they lose Light. Narrate how.
The Beast has 4 Darkness +1 per Hunter per scene. If reduced to zero, it is Discovered, Cornered, or Defeated.
Set Scenes, ask questions, challenge humanity:
Hunters DISCOVER the Beast and its Hunger as it feeds.
Hunters PURSUE the Beast, it flees.
Hunters CONFRONT the Beast, it fights.
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