You left a dying world for the perilous FISSURE; few return. You seek the FONT, which will change everything. In secret, record your: -TITLE (names are forbidden) -VISION (number from 2 [inward] to 4 [outward]) -RESOLVE (6 minus VISION) Grandest TITLE chooses a TEST, describes it with three senses. -Cross treacherous terrain -Remove a hindrance -Find something necessary -Follow something unseen -Confront something terrifying -Go somewhere forbidden Next (clockwise) player describes how all will overcome it. All ROLL 1D6. -ROLL under VISION to find / identify -ROLL over VISION to empathize / withstand -ROLL under RESOLVE to challenge / destroy -ROLL over RESOLVE to evade / dissemble Each describe your outcome. If you fail, choose a MARK: -Haunted: -1 VISION -Afraid: -1 RESOLVE -Broken: You may pass successes to others, but never enter the FONT -Dead: Haunt the survivors Proceed clockwise, choosing TESTs and resolving each once. Survivors reach the FONT. Describe it with a single sense, and: ROLL 1D6; describe the outcome: -ROLL under VISION: the FONT changes the dying world -Otherwise, the FONT changes you ROLL again: -ROLL under RESOLVE: reveal a great secret -Otherwise, bury a secret forever Each describe how you escape the FISSURE or why you stay.
Thanks to N. Garcia, M. Warren, and D. Courtney for playtesting!