4 Players You’re villagers. Take turns naming something that makes your village terrible. Write each Terribleness on a card. Put 6 counters on each, give each player 3 counters. Name the villager facing you (X). Compliment them. Ask why they haven’t stopped Terribleness already. They make excuses and boast. Pass them their recorded: -Name -Compliment -Excuse -Boast Clockwise, set scenes where you address Terribleness. In your scene, (X) plays Terribleness. When (X) identifies the stakes, resolve the scene as follows. Winner narrates resolution. Conflict: Hold 1-3 counters. (X) holds 1-3 Terribleness counters. Higher bid keeps 1, wins: discard the rest. Tie, flip a coin. Collaboration: Both hold 1-3 counters, secretly. Equal bids, move that many counters from Terribleness to another Terribleness, you win. If not, both discard counters. Deception: Hold 1-3 counters. (X) guesses your number. If right, discard counters. If wrong, steal 1 Terribleness counter, you win. 1 counter: remove a C/E/B and gain 3 counters; remove all three and you die. Terribleness with 0 counters is removed. Game ends when someone dies, or three Terribleness are removed. Clockwise, acknowledge how one Terribleness became part of you. If any Terribleness has >5 counters, describe the village’s destruction.
Thanks to N. Garcia, J. Recca, M. Warren, D. O’Connor, and W. Dunn-O’Connor from Playstead Design Studios.