The religions of the world protect humanity from extradimensional horrors with their rituals, ceremonies, and secret societies. Their conflicts are a result of our lost perspective on the THINGS BEYOND, and True Heretics seek this chaos to invite the THINGS BEYOND. True faith is a powerful force that blocks out more sinister feelings; The feeling of being watched, the feeling of unease at being alone, paranoia, and insanity are simply the symptoms of a much darker manifestation. You are a SHIELD OF FAITH. Your reasons are between you and the THINGS BEYOND, but you are protecting humanity; your job is to WITNESS, SEAL, and RESTORE. WITNESSING means seeing, and surviving the Things Beyond. SEALING means hiding, closing, or destroying a conduit to the Things Beyond. RESTORING means an act kindness, a reparation, or a soul journey. Any time you RESTORE, SEAL, or WITNESS, you gain either POWER or INSIGHT. POWER is a temporary boon and is physical, mental, or magical; strength, stroke of genius, or magic. INSIGHT is permanent knowledge from Things Beyond; INSIGHT is often needed to fight THINGS BEYOND. For when an outcome isn't apparent, roll 2d6. <6 fails with consequences, 7-10 succeeds with consequences, 11-12 succeeds resoundingly.
First attempt at a Lovecraftian game, plan on expanding it.