The queen is dead. One of us killed her. Her crown is unclaimed. One of us is worthy. The object is to make a mess: fight our friends, fall in love with our enemies. We each also have a secret object. Choose: - become ruler - survive - earn ___’s love - avenge ___ - support ___ - see ___ slain Change this anytime. Name yourself. Say what you find attractive about the character to your left. Say what you despise about the character to THEIR left. Deal a face-down card for each player, all clubs except one spade – the queen-killer. Look at yours now; never again. Deal another, all diamonds except one heart – the crown-worthy. Never look. You can: - Say or act out what you do (not what happens) - Ask a player a question - Answer a question with anything (except another’s actions or beliefs) If you share a kiss, look at each other’s cards. If you attempt murder, they choose: - give you what you want - toss a coin; the loser dies If you touch the crown, reveal your red card. The unworthy die. Light a candle. The game ends when the living recognize a ruler, or the flame dies and us with it.
A sort of combination of Werewolf and D. Vincent Baker’s recent parlor game designs (such as MF0: Firebrands).