The queen is dead. One of us killed her.
Her crown is unclaimed. One of us is worthy.
The object is to make a mess: fight our friends, fall in love with our enemies.
We each also have a secret object. Choose:
- become ruler
- survive
- earn ___’s love
- avenge ___
- support ___
- see ___ slain
Change this anytime.
Name yourself.
Say what you find attractive about the character to your left.
Say what you despise about the character to THEIR left.
Deal a face-down card for each player, all clubs except one spade – the queen-killer. Look at yours now; never again.
Deal another, all diamonds except one heart – the crown-worthy. Never look.
You can:
- Say or act out what you do (not what happens)
- Ask a player a question
- Answer a question with anything (except another’s actions or beliefs)
If you share a kiss, look at each other’s cards.
If you attempt murder, they choose:
- give you what you want
- toss a coin; the loser dies
If you touch the crown, reveal your red card. The unworthy die.
Light a candle. The game ends when the living recognize a ruler, or the flame dies and us with it.
A sort of combination of Werewolf and D. Vincent Baker’s recent parlor game designs (such as MF0: Firebrands).