A Devil and Angel war for the soul of a Penitent undergoing five Trials on the path to Salvation . . . or Damnation.
Needed: 1 card deck, 10d6 each
NB: face cards = 11; ace = 12
Spread 5 cards (Trials) face-down. Deal 5 cards and 10 dice to everyone. Keep cards secret. Pass your highest card right and lowest left.
Introduce the characters and the nature of the pilgrimage---who, why, from/to where.
Contend. To influence the Penitent, the Angel and Devil play a card face-down. Wager dice (Influence). Reveal cards. Winner keeps their own Influence; loser gives 1, discards remainder.
The Trial. Penitent wagers Influence, then reveals 1 Trial. If the Penitent can’t beat it, 1 Influence goes to the Contend winner. Discard remainder. If win, 1 Influence from both Angel and Devil.
Resolve. Trial card suit determines scenario theme to resolve, win/fail:
Heart = empathy/generosity | callousness/pettiness
Spade = humility/piety | social conflict/hardship
Club = pacifism/de-escalation | physical conflict/hardship
Diamond = asceticism/conservation | materialism/gluttony
Judgment. The Penitent arrives and is judged (by whom?). Deal 5 cards face-down. The Penitent takes ALL Influence and rolls. Compare Influence total to card total. Resolve Judgment, flavored by Angel/Demon Influence.
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