Your humans accidentally left you when they moved across the big city! They wouldn’t do it on purpose, you’ve been such a good dog! You and your friends must travel to find them!
Make a dog! Describe and name them. There’s two stats: Good-Dog! and Bad-Dog! Divide 6 points between them. All dogs communicate telepathically with each other.
Have a facilitator- they play all the humans, describe the world and set challenges for you dogs. They always ask “what do you do?”
If an outcome is unclear, roll 2d6. On a 10+ it happens how you say, on a 7-9 it happens, but there’s a consequence, on a 6- it goes bad or sideways. Humans are unpredictable!
You can spend points from a relevant stat to increase your outcome, but one stat flips each time. I spend +2 from good dog to get 10+! YASS! But Good-Dog! goes down one and Bad-Dog! goes up one. Outside world is hard!
If either stat hits 0, you give up. Too mean or too soft, cya doggie! If a human calls you a Good-Dog! or a Bad-Dog! increase that stat. The facilitator will do this on 6- sometimes.
Find your humans!
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