1 Player, 1 GM Player creates FIghter: Describe your… · life before fighting. · ancient training. · murdered mentor. GM creates Opponent. Describe the… · cowards who abandoned you. · forbidden method that surpassed training. · reasons you killed your mentor. Both secretly complete the following on index card: · When stunned I… · When disarmed I… · When injured I… · When dying I… Fight: Player creates: 1D6 attack pool and 1D6 injury pool. #: GM describes Opponent’s assault. Player chooses to defend or attack. Defend: Roll 1D6 1-3: Take the blow. 4-6: Be like water Take the blow: +1D6 to injury pool. Describe what’s destroyed. Be like water: +1D6 to attack pool. Ask opponent a question. They answer. · If you strike a nerve (GM’s call): +1D6 to attack pool. · Otherwise, opponent asks a question. Answer. If it strikes a nerve (Player’s call): +1D6 to injury pool. Repeat #. Attack: Roll attack pool. 4-6: hits opponent. Roll Injury pool. 4-6: hits Fighter. 1 hit: Stunned 2: Disarmed 3: Injured 4: Dying If one or both combatants are dying, the game ends. Collaboratively narrate the outcome. Otherwise, continue. Attack: Injured Opponent: +1D6 Disarmed: -1D6 Injury: Injured: +1D6 Disarmed Opponent: -1D6
Thanks to N. Garcia, J. Recca, M. Warren, D. O’Connor, and W. Dunn-O’Connor from Playstead Design Studios.