1 Player, 1 GM
Player creates FIghter:
Describe your…
· life before fighting.
· ancient training.
· murdered mentor.
GM creates Opponent.
Describe the…
· cowards who abandoned you.
· forbidden method that surpassed training.
· reasons you killed your mentor.
Both secretly complete the following on index card:
· When stunned I…
· When disarmed I…
· When injured I…
· When dying I…
Fight:
Player creates: 1D6 attack pool and 1D6 injury pool.
#: GM describes Opponent’s assault. Player chooses to defend or attack.
Defend: Roll 1D6
1-3: Take the blow.
4-6: Be like water
Take the blow: +1D6 to injury pool. Describe what’s destroyed.
Be like water: +1D6 to attack pool. Ask opponent a question. They answer.
· If you strike a nerve (GM’s call): +1D6 to attack pool.
· Otherwise, opponent asks a question. Answer. If it strikes a nerve (Player’s call): +1D6 to injury pool.
Repeat #.
Attack:
Roll attack pool.
4-6: hits opponent.
Roll Injury pool.
4-6: hits Fighter.
1 hit: Stunned
2: Disarmed
3: Injured
4: Dying
If one or both combatants are dying, the game ends. Collaboratively narrate the outcome.
Otherwise, continue.
Attack:
Injured Opponent: +1D6
Disarmed: -1D6
Injury:
Injured: +1D6
Disarmed Opponent: -1D6
Thanks to N. Garcia, J. Recca, M. Warren, D. O’Connor, and W. Dunn-O’Connor from Playstead Design Studios.