Lite RPG System Skills Each player names their character, distributes Skill Points [5, 4, 3, 2, 1] to: •Ability (constitution, strength) •Aptitude (dexterity, intelligence) •Attention (wisdom, charisma) •Assets (wealth, equipment) •Arcane (magic, alchemy) HP: 5 + sum of lowest two [Ability, Aptitude, Attention] Actions Define five Actions, one per Skill: “[Skill] - [Name]: When I [condition] and my foes [condition] then I [awesome].” Example: “Ability - Whirlwind: When I am surrounded and my foes fear me then I attack everyone nearby.” Players may use each Action once/Rest. No roll required. Gameplay GM describes scenes, presents challenges. When players attempt something interesting: GM determines Skill used, requests Check. Checks GM chooses difficulty (standard is 2; each complication +1). Player rolls d6 dice equal to Skill Points. On each die: 4+ succeed and 6 explode (always roll 6s again, counting successes). If fewer successes than Difficulty: •Fail the Check (GM narrates outcome) •Lose [Difficulty - successes] HP •Gain 1 XP Rests Rest for 1 hour: regain all HP. Optionally train one skill: spend XP equal to its Skill Points to increase it by 1 or rewrite its Action. Endgame •Death at 0 HP. •Ascend at 25 total Skill Points. Describe how this changes the world.
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